Coding

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Type:Lesson

Estimated Time:90 minutes

Score Type:Auto Score

This lesson automatically provides a score to your gradebook

Available Language: English


Vocabulary: break, coding, conditionals, debugging, greater than, less than, loops, nested, programming, python


Objectives:

  • Students will create a for loop with a counter in range.
  • Students will set the range of a for loop.
  • Students will use conditionals to test whether one value is equal to, greater than, or less than another value.
  • Students will use break to stop the iteration of a loop.
  • Students will use whitespace to nest commands inside already nested lines of code.

Subjects:

Algorithm Development 

Technology Education > Information Technology > Programming > Algorithm Development 

Algorithms 

Technology Education > Information Technology > Programming > Algorithms 

Analyze Algorithms 

Technology Education > Information Technology > Programming > Analyze Algorithms 

Basic Techniques 

Technology Education > Information Technology > Programming > Basic Techniques 

Data Structures and Syntax 

Technology Education > Information Technology > Programming > Data Structures and Syntax 

Debugging and Testing Process 

Technology Education > Information Technology > Programming > Debugging and Testing Process 

Experimentation

Technology Education > Information Technology > Technology Use In Society > Design Process > Experimentation

Game Types i.e. Tiles 

Technology Education > Media Production > Game Design > Game Types i.e. Tiles 

General / Basic Concepts of 

Technology Education > Information Technology > Programming > General / Basic Concepts of 

Input / Output Procedures 

Technology Education > Information Technology > Programming > Input / Output Procedures 

Iterations such as Nested Loops, Do-While Loops 

Technology Education > Information Technology > Programming > Iterations such as Nested Loops, Do-While Loops 

Keyboard Use / Input, Output Devices / Proficiency of use

Science > History / Technology / Social Perspectives > Computer Science > Computer skills > Keyboard Use / Input, Output Devices / Proficiency of use

Libraries (Code) 

Technology Education > Information Technology > Programming > Libraries (Code) 

Program Execution 

Technology Education > Information Technology > Programming > Program Execution 

Programming / Code Development 

Technology Education > Media Production > Game Design > Programming / Code Development 

Python

Technology Education > Information Technology > Programming > Programming Languages > Python

Use of Mathematical Expressions such as Boolean operators 

Technology Education > Information Technology > Programming > Use of Mathematical Expressions such as Boolean operators 

Vocabulary 

Technology Education > Information Technology > Programming > Vocabulary 
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Standards:

S.4.d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
S.5.a Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
S.5.b Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
S.5.c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
S.5.d Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
2-AP-10 Use flowcharts and/or pseudocode to address complex problems as algorithms. (P4.4, P4.1)
2-AP-12 Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals. (P5.1, P5.2)
2-AP-16 Incorporate existing code, media, and libraries into original programs, and give attribution. (P4.2, P5.2, P7.3)
2-AP-17 Systematically test and refine programs using a range of test cases. (P6.1)
3A-AP-13 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests. (P5.2)
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