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Estimated Time:90 minutes

Score Type:Auto Score

This lesson automatically provides a score to your gradebook

Available Language: English

Vocabulary: Collaboration, Computational Thinking, brainstorm, coding, debugging, programming


  • Students will use basic programming concepts to complete a series of puzzles.
  • Students will use a range of strategies to problem solve and debug.
  • Students will use their prototype and the example code to start building their own game.
  • Students will use pair programming strategies to start coding a game.


Algorithm Development 

Information Technology > Programming > Algorithm Development 


Information Technology > Programming > Algorithms 

Analyze Algorithms 

Information Technology > Programming > Analyze Algorithms 

Assignment Statements 

Information Technology > Programming > Assignment Statements 

Basic Techniques 

Information Technology > Programming > Basic Techniques 

Creativity and Innovation

Information Literacy > Student Use - Integration of Multi-media > Creativity and Innovation

Creativity and Innovation 

Digital Literacy > Student Use > Creativity and Innovation 

Data Analysis 

Information Technology > Programming > Data Analysis 

Data Structures and Syntax 

Information Technology > Programming > Data Structures and Syntax 

Debugging and Testing Process 

Information Technology > Programming > Debugging and Testing Process 

Decision Making / Problem Solving 

Media Production > Game Design > Decision Making / Problem Solving 

Design Description / Functional Requirements 

Information Technology > Programming > Design Description / Functional Requirements 

Design/ construct / evaluate systems

Information Technology > Technology Use In Society > Design Process > Design/ construct / evaluate systems


Information Technology > Technology Use In Society > Design Process > Experimentation

Final Product i.e. Animation, Game 

Information Technology > Programming > Final Product i.e. Animation, Game 


Information Technology > Programming > Functions 

General / Basic Concepts of 

Information Technology > Programming > General / Basic Concepts of 

Keyboard Use / Input, Output Devices / Proficiency of use

Science > History / Technology / Social Perspectives > Computer Science > Computer skills > Keyboard Use / Input, Output Devices / Proficiency of use

Libraries (Code) 

Information Technology > Programming > Libraries (Code) 

Program Execution 

Information Technology > Programming > Program Execution 

Programming / Code Development 

Media Production > Game Design > Programming / Code Development 

Projects / End Product 

Media Production > Game Design > Projects / End Product 


Information Technology > Programming > Programming Languages > Python

Teamwork and Collaboration

Information Technology > Technology Use In Society > Design Process > Teamwork and Collaboration


Information Technology > Programming > Teamwork 


Information Technology > Technology Use In Society > Design Process > Testing

Troubleshooting and Repair

Information Technology > Technology Use In Society > Design Process > Troubleshooting and Repair

User Interactions 

Information Technology > Software Applications > User Interactions 

Visual Block

Information Technology > Programming > Programming Languages > Visual Block


Information Technology > Programming > Vocabulary 
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S.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
S.4.d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
S.5.a Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
S.5.b Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
S.5.c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
S.5.d Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
S.7.c Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
2-AP-10 Use flowcharts and/or pseudocode to address complex problems as algorithms. (P4.4, P4.1)
2-AP-15 Seek and incorporate feedback from team members and users to refine a solution that meets user needs. (P2.3, P1.1)
2-AP-16 Incorporate existing code, media, and libraries into original programs, and give attribution. (P4.2, P5.2, P7.3)
2-AP-17 Systematically test and refine programs using a range of test cases. (P6.1)
2-IC-22 Collaborate with many contributors through strategies such as crowdsourcing or surveys when creating a computational artifact. (P2.4, P5.2)
3A-AP-13 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests. (P5.2)
3A-AP-16 Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions. (P5.2)
3A-AP-18 Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs. (P5.2)
3A-AP-22 Design and develop computational artifacts working in team roles using collaborative tools. (P2.4)