Coding

Not a Learning.com customer? Learn More

Type:Lesson

Estimated Time:90 minutes

Score Type:Auto Score

This lesson automatically provides a score to your gradebook

Available Language: English


Vocabulary: coding, command, dot notation, order, parameters, programming, sprite


Objectives:

  • Students will identify the name of a sprite.
  • Students will identify the parameters of a sprite.
  • Students will understand that the name of a sprite is distinct from the image parameter of a sprite.
  • Students will rename sprites.
  • Students will understand that dot notation refers to a sprite that has been renamed and given a command.
  • Students will understand that a program runs in order from top to bottom.

Subjects:

Algorithm Development 

Technology Education > Information Technology > Programming > Algorithm Development 

Algorithms 

Technology Education > Information Technology > Programming > Algorithms 

Analyze Algorithms 

Technology Education > Information Technology > Programming > Analyze Algorithms 

Basic Techniques 

Technology Education > Information Technology > Programming > Basic Techniques 

Control Structures (sequential,conditional etc.) 

Technology Education > Information Technology > Programming > Control Structures (sequential,conditional etc.) 

Control Structures: Selection Control Statements 

Technology Education > Information Technology > Programming > Control Structures: Selection Control Statements 

Data Analysis 

Technology Education > Information Technology > Programming > Data Analysis 

Data Structures and Syntax 

Technology Education > Information Technology > Programming > Data Structures and Syntax 

Experimentation

Technology Education > Information Technology > Technology Use In Society > Design Process > Experimentation

General / Basic Concepts of 

Technology Education > Information Technology > Programming > General / Basic Concepts of 

Keyboard Use / Input, Output Devices / Proficiency of use

Science > History / Technology / Social Perspectives > Computer Science > Computer skills > Keyboard Use / Input, Output Devices / Proficiency of use

Libraries (Code) 

Technology Education > Information Technology > Programming > Libraries (Code) 

Object Oriented Data Types and Programming 

Technology Education > Information Technology > Programming > Object Oriented Data Types and Programming 

Program Execution 

Technology Education > Information Technology > Programming > Program Execution 

Programming / Code Development: Game Events 

Technology Education > Media Production > Game Design > Programming / Code Development: Game Events 

Programming / Code Development 

Technology Education > Media Production > Game Design > Programming / Code Development 

Python

Technology Education > Information Technology > Programming > Programming Languages > Python

Value and Reference Parameters 

Technology Education > Information Technology > Programming > Value and Reference Parameters 

Visual Block

Technology Education > Information Technology > Programming > Programming Languages > Visual Block

Vocabulary 

Technology Education > Information Technology > Programming > Vocabulary 
Show More

Standards:

S.4.d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
S.5.a Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
S.5.b Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
S.5.c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
S.5.d Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
2-AP-10 Use flowcharts and/or pseudocode to address complex problems as algorithms. (P4.4, P4.1)
2-AP-12 Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals. (P5.1, P5.2)
2-AP-16 Incorporate existing code, media, and libraries into original programs, and give attribution. (P4.2, P5.2, P7.3)
3A-AP-13 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests. (P5.2)
3A-AP-15 Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made. (P5.2)
Feedback