Request More Info

Coding

Not a Learning.com customer? Learn More

Teacher-Facing Resources

Type:Lesson

Estimated Time:15 minutes

Grades:6-8

Score Type:Automatically Graded

Work completed by a student will be automatically graded and the grade will be sent to the Learning Management System (LMS) gradebook

Available Languages: English, Spanish


Vocabulary: GPS, Mobile device, advertise, app, applications, augmented reality, cloud, collaboration, communication, listening, location services, photos, privacy policy, push notifications, reading, smartphone, tablet, touchscreen, video chat, videos, wifi, wireless, writing


Primary Objectives:

  • Students assume responsibility for reviewing terms and privacy policies of every app.
  • Students learn how to create, access, and send data via a wireless, touchscreen device.
  • Students learn that free apps can be useful, but some apps are designed to sell additional features.
  • Students recognize the advantages of using mobile devices for school assignments.
  • Students remember that location and time data are saved with every photo.
  • Students understand the conveniences of mobile devices.

Secondary Objectives:

  • Students correctly use digital environments to communicate and work collaboratively.
  • Students demonstrate sound reasoning as they use technology.
  • Students recognize the usefulness of technology.
  • Students understand the responsibilities of using a digital environment.

Subjects:

Advantages and Disadvantages of Technology Use 

Technology Education > Information Technology > Technology and Society > Advantages and Disadvantages of Technology Use 

Augmented Reality (Computer-Generated Imagery) 

Technology Education > Media Production > Multimedia / Video Production > Augmented Reality (Computer-Generated Imagery) 

Browser-based Applications 

Technology Education > Information Technology > Mobile Applications > Browser-based Applications 

Cell phones, Hand Held Devices, PDAs 

Technology Education > Information Technology > Basic Operations and Concepts > Cell phones, Hand Held Devices, PDAs 

Chat / BLOGS / BBS 

Technology Education > Information Technology > Basic Operations and Concepts > Chat / BLOGS / BBS 

Cloud Computing 

Technology Education > Information Technology > Networking > Cloud Computing 

Component Evaluation 

Technology Education > Information Technology > Mobile Applications > Component Evaluation 

Computer Structure 

Technology Education > Information Technology > Basic Operations and Concepts > Computer Structure 

Critical Thinking and Decision Making Process 

Technology Education > Information Technology > Student Use > Critical Thinking and Decision Making Process 

Cultural Influences, Impact and Issues 

Technology Education > Information Technology > Technology and Society > Cultural Influences, Impact and Issues 

Desktop vs Mobile Computing 

Technology Education > Information Technology > Mobile Applications > Desktop vs Mobile Computing 

Email 

Technology Education > Information Technology > Basic Operations and Concepts > Email 

Emerging Technologies 

Technology Education > Information Technology > Mobile Applications > Emerging Technologies 

Emerging Technologies 

Technology Education > Information Technology > Technology and Society > Emerging Technologies 

Emerging Technologies 

Technology Education > Information Technology > Digital Communications > Emerging Technologies 

English Language Arts 

Technology Education > Information Technology > Connects to Other Disciplines > English Language Arts 

Global Positioning Systems (GPS) 

Technology Education > Information Technology > Basic Operations and Concepts > Global Positioning Systems (GPS) 

Hardware / Software Compatability and Specifications 

Technology Education > Information Technology > Mobile Applications > Hardware / Software Compatability and Specifications 

Hardware Identification 

Technology Education > Information Technology > Basic Operations and Concepts > Hardware Identification 

Hardware for Specific Need i.e. Gaming, Special Adaptive Technology 

Technology Education > Information Technology > Basic Operations and Concepts > Hardware for Specific Need i.e. Gaming, Special Adaptive Technology 

Including testing process

Technology Education > Information Technology > Basic Operations and Concepts > Software / Hardware Compatability > Including testing process

Input Devices: Mouse, Keyboard, Remote Control, etc 

Technology Education > Information Technology > Basic Operations and Concepts > Input Devices: Mouse, Keyboard, Remote Control, etc 

Internet Attacks and Abuse

Library Media > Information Technology > Internet > Internet Attacks and Abuse

Internet Attacks and Abuse 

Technology Education > Information Technology > Internet > Internet Attacks and Abuse 

Output Devices: Monitor, Printer, etc 

Technology Education > Information Technology > Basic Operations and Concepts > Output Devices: Monitor, Printer, etc 

Positive / Negative Impact

Technology Education > Information Technology > Technology Use In Society > Products in Daily Life > Positive / Negative Impact

Risks and Benefits of Use 

Technology Education > Information Technology > Mobile Applications > Risks and Benefits of Use 

Safety

Library Media > Information Technology > Internet > Safety

Safety 

Technology Education > Information Technology > Internet > Safety 

Security and Privacy 

Technology Education > Information Technology > Internet > Security and Privacy 

Social Influences, Impact and Issues

Library Media > Information Technology > Technology and Society > Social Influences, Impact and Issues

Social Influences, Impact and Issues 

Technology Education > Information Technology > Technology and Society > Social Influences, Impact and Issues 

Technology in Daily Life 

Technology Education > Information Technology > Technology and Society > Technology in Daily Life 

Wireless vs Wired Networks

Library Media > Information Technology > Internet > Wireless vs Wired Networks

Wireless vs Wired Networks 

Technology Education > Information Technology > Internet > Wireless vs Wired Networks 
Show More
  • Discuss the school’s Acceptable Use Policy with students and how it models the responsible use of technology. Online resources can enhance your knowledge of mobile devices and support student learning. Search for information on these websites: National Education Association: Using Smartphones in the Classroom; Edudemic: 10 Ways to Use Mobile Devices in the Classroom.

  • Students can use mobile devices to compile and share photos for a class project. Have students use mobile devices to video chat with another class that is working on a similar collaborative project.
S.1.d Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
S.2.a Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
S.2.b Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
S.2.d Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.
2-CS-02 Design projects that combine hardware and software components to collect and exchange data. (P5.1)
2-IC-20 Compare tradeoffs associated with computing technologies that affect people's everyday activities and career options. (P7.2)
2-NI-05 Explain how physical and digital security measures protect electronic information. (P7.2)
ISTE seal of compliance for proficiency student standards ISTE seal of compliance for readiness student standards