Coding

Not a Learning.com customer? Learn More

Teacher-Facing Resources

Type:Activity

Estimated Time:90 minutes

Grades:6-10

Score Type:Manually Graded

Work completed by a student may be reviewed and evaluated by either entering the grade directly into the Learning Management System (LMS) gradebook, or by using a grader application to assist in reviewing and grading student work

Available Language: English


Vocabulary: coding, control, debugging, game design, gaming, global keyword, goal, gravity, hazard, list, object, perpetual motion, programming, strings, variable


Objectives:

  • Students will use gravity on the stage.
  • Students will set gravity for individual sprites.
  • Students will disable walls so that sprites can enter and leave the stage.
  • Students will use a random number generator to set parameters of hazard objects.
  • Students will use .set_x_speed() command from the physics toolkit to provide perpetual motion on the stage and create moving obstacles.

Subjects:

Algorithms 

Technology Education > Information Technology > Programming > Algorithms 

Analyze Algorithms 

Technology Education > Information Technology > Programming > Analyze Algorithms 

Basic Techniques 

Technology Education > Information Technology > Programming > Basic Techniques 

Control Structures (sequential,conditional etc.) 

Technology Education > Information Technology > Programming > Control Structures (sequential,conditional etc.) 

Control Structures: Selection Control Statements 

Technology Education > Information Technology > Programming > Control Structures: Selection Control Statements 

Data Structures and Syntax 

Technology Education > Information Technology > Programming > Data Structures and Syntax 

Experimentation

Technology Education > Information Technology > Technology Use In Society > Design Process > Experimentation

General / Basic Concepts of 

Technology Education > Information Technology > Programming > General / Basic Concepts of 

Integration of Physics 

Technology Education > Media Production > Game Design > Integration of Physics 

Keyboard Use / Input, Output Devices / Proficiency of use

Science > History / Technology / Social Perspectives > Computer Science > Computer skills > Keyboard Use / Input, Output Devices / Proficiency of use

Libraries (Code) 

Technology Education > Information Technology > Programming > Libraries (Code) 

Local and Global Scope Access Variable Declarations 

Technology Education > Information Technology > Programming > Local and Global Scope Access Variable Declarations 

Program Execution 

Technology Education > Information Technology > Programming > Program Execution 

Programming / Code Development 

Technology Education > Media Production > Game Design > Programming / Code Development 

Python

Technology Education > Information Technology > Programming > Programming Languages > Python

Random Numbers, Use of 

Technology Education > Information Technology > Programming > Random Numbers, Use of 

Value and Reference Parameters 

Technology Education > Information Technology > Programming > Value and Reference Parameters 

Vocabulary 

Technology Education > Information Technology > Programming > Vocabulary 
Show More
S.4.d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
2-AP-12 Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals. (P5.1, P5.2)
2-AP-16 Incorporate existing code, media, and libraries into original programs, and give attribution. (P4.2, P5.2, P7.3)
3A-AP-15 Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made. (P5.2)
Feedback