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Coding

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Teacher-Facing Resources

Type:Activity

Estimated Time:90 minutes

Grades:6-10

Score Type:Manually Graded

Work completed by a student may be reviewed and evaluated by either entering the grade directly into the Learning Management System (LMS) gradebook, or by using a grader application to assist in reviewing and grading student work

Available Language: English


Vocabulary: coding, comment, debugging, if statement, pair programming, programming, prototype, variables


Objectives:

  • Students will use a range of strategies to problem solve and debug.
  • Students will use their prototype and the example code to finish building their own game.
  • Students will use pair programming strategies to finish coding a game.
  • Students will share their completed games on the class page with a title and description.

Subjects:

Algorithm Development 

Technology Education > Information Technology > Programming > Algorithm Development 

Algorithms 

Technology Education > Information Technology > Programming > Algorithms 

Analyze Algorithms 

Technology Education > Information Technology > Programming > Analyze Algorithms 

Assignment Statements 

Technology Education > Information Technology > Programming > Assignment Statements 

Basic Techniques 

Technology Education > Information Technology > Programming > Basic Techniques 

Control Structures (sequential,conditional etc.) 

Technology Education > Information Technology > Programming > Control Structures (sequential,conditional etc.) 

Creativity and Innovation

Library Media > Information Literacy > Student Use - Integration of Multi-media > Creativity and Innovation

Creativity and Innovation 

Technology Education > Digital Literacy > Student Use > Creativity and Innovation 

Data Analysis 

Technology Education > Information Technology > Programming > Data Analysis 

Data Structures and Syntax 

Technology Education > Information Technology > Programming > Data Structures and Syntax 

Debugging and Testing Process 

Technology Education > Information Technology > Programming > Debugging and Testing Process 

Decision Making / Problem Solving 

Technology Education > Media Production > Game Design > Decision Making / Problem Solving 

Design/ construct / evaluate systems

Technology Education > Information Technology > Technology Use In Society > Design Process > Design/ construct / evaluate systems

Experimentation

Technology Education > Information Technology > Technology Use In Society > Design Process > Experimentation

Final Product i.e. Animation, Game 

Technology Education > Information Technology > Programming > Final Product i.e. Animation, Game 

Functions 

Technology Education > Information Technology > Programming > Functions 

General / Basic Concepts of 

Technology Education > Information Technology > Programming > General / Basic Concepts of 

Keyboard Use / Input, Output Devices / Proficiency of use

Science > History / Technology / Social Perspectives > Computer Science > Computer skills > Keyboard Use / Input, Output Devices / Proficiency of use

Libraries (Code) 

Technology Education > Information Technology > Programming > Libraries (Code) 

Program Execution 

Technology Education > Information Technology > Programming > Program Execution 

Programming / Code Development 

Technology Education > Media Production > Game Design > Programming / Code Development 

Projects / End Product 

Technology Education > Media Production > Game Design > Projects / End Product 

Python

Technology Education > Information Technology > Programming > Programming Languages > Python

Teamwork and Collaboration

Technology Education > Information Technology > Technology Use In Society > Design Process > Teamwork and Collaboration

Teamwork 

Technology Education > Information Technology > Programming > Teamwork 

Testing

Technology Education > Information Technology > Technology Use In Society > Design Process > Testing

Troubleshooting and Repair

Technology Education > Information Technology > Technology Use In Society > Design Process > Troubleshooting and Repair

User Interactions 

Technology Education > Information Technology > Software Applications > User Interactions 

Visual Block

Technology Education > Information Technology > Programming > Programming Languages > Visual Block

Vocabulary 

Technology Education > Information Technology > Programming > Vocabulary 
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S.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
S.4.d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
S.5.a Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
S.5.b Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
S.5.c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
S.5.d Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
S.7.c Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
2-AP-10 Use flowcharts and/or pseudocode to address complex problems as algorithms. (P4.4, P4.1)
2-AP-12 Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals. (P5.1, P5.2)
2-AP-16 Incorporate existing code, media, and libraries into original programs, and give attribution. (P4.2, P5.2, P7.3)
2-AP-17 Systematically test and refine programs using a range of test cases. (P6.1)
2-IC-22 Collaborate with many contributors through strategies such as crowdsourcing or surveys when creating a computational artifact. (P2.4, P5.2)
3A-AP-13 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests. (P5.2)
3A-AP-15 Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made. (P5.2)
3A-AP-16 Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions. (P5.2)
3A-AP-18 Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs. (P5.2)
3A-AP-22 Design and develop computational artifacts working in team roles using collaborative tools. (P2.4)