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Coding

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Teacher-Facing Resources

Type:Activity

Estimated Time:90 minutes

Grades:6-10

Score Type:Manually Graded

Work completed by a student may be reviewed and evaluated by either entering the grade directly into the Learning Management System (LMS) gradebook, or by using a grader application to assist in reviewing and grading student work

Available Language: English


Vocabulary: coding, debugging, display, functions, parameters, programming, string


Objectives:

  • Students will write a function that accepts parameters.
  • Students will use a function to create a format for a display.
  • Students will call a function with parameter values.
  • Students will learn to understand how functions with parameters differ from functions without parameters.

Subjects:

Algorithm Development 

Technology Education > Information Technology > Programming > Algorithm Development 

Algorithms 

Technology Education > Information Technology > Programming > Algorithms 

Basic Techniques 

Technology Education > Information Technology > Programming > Basic Techniques 

Critical Thinking

Library Media > Information Literacy > ALA Information Literacy > Critical Thinking

Critical Thinking - Alternative Solutions 

Technology Education > Information Technology > Student Use > Critical Thinking - Alternative Solutions 

Critical Thinking and Decision Making Process 

Technology Education > Information Technology > Student Use > Critical Thinking and Decision Making Process 

Critical Thinking 

Technology Education > Digital Literacy > Student Use > Critical Thinking 

Data Analysis 

Technology Education > Information Technology > Programming > Data Analysis 

Data Structures and Syntax 

Technology Education > Information Technology > Programming > Data Structures and Syntax 

Experimentation

Technology Education > Information Technology > Technology Use In Society > Design Process > Experimentation

Functional Decomposition

Technology Education > Information Technology > Programming > Functions > Functional Decomposition

Functions 

Technology Education > Information Technology > Programming > Functions 

General / Basic Concepts of 

Technology Education > Information Technology > Programming > General / Basic Concepts of 

Keyboard Use / Input, Output Devices / Proficiency of use

Science > History / Technology / Social Perspectives > Computer Science > Computer skills > Keyboard Use / Input, Output Devices / Proficiency of use

Libraries (Code) 

Technology Education > Information Technology > Programming > Libraries (Code) 

Program Execution 

Technology Education > Information Technology > Programming > Program Execution 

Programming / Code Development 

Technology Education > Media Production > Game Design > Programming / Code Development 

Python

Technology Education > Information Technology > Programming > Programming Languages > Python

Subroutines 

Technology Education > Information Technology > Programming > Subroutines 

Value and Reference Parameters 

Technology Education > Information Technology > Programming > Value and Reference Parameters 

Visual Block

Technology Education > Information Technology > Programming > Programming Languages > Visual Block

Vocabulary 

Technology Education > Information Technology > Programming > Vocabulary 
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S.4.d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
S.5.a Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
S.5.b Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
S.5.c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
S.5.d Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
2-AP-10 Use flowcharts and/or pseudocode to address complex problems as algorithms. (P4.4, P4.1)
2-AP-13 Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs. (P3.2)
2-AP-16 Incorporate existing code, media, and libraries into original programs, and give attribution. (P4.2, P5.2, P7.3)
3A-AP-13 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests. (P5.2)
3A-AP-17 Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects. (P3.2)