Teacher-Facing Resources

Type:Activity

Estimated Time:90 minutes

Grades:6-10

Score Type:Manually Graded

Work completed by a student may be reviewed and evaluated by either entering the grade directly into the Learning Management System (LMS) gradebook, or by using a grader application to assist in reviewing and grading student work

Available Language: English


Vocabulary: coding, debugging, if statement, programming, python, test statement, test value, test variable


Objectives:

  • Students will learn to generate random numbers.
  • Students will learn to compare user input to computer generated numbers to determine an outcome.
  • Students will learn to explore all possible outcomes for combined events.
  • Students will learn to test outcomes for logic errors.
  • Students will learn to fix any errors so that the correct outcome is displayed.

Subjects:

Abstract Classes 

Technology Education > Information Technology > Programming > Abstract Classes 

Algorithm Development 

Technology Education > Information Technology > Programming > Algorithm Development 

Algorithms, Random for Simulations 

Technology Education > Information Technology > Programming > Algorithms, Random for Simulations 

Algorithms 

Technology Education > Information Technology > Programming > Algorithms 

Basic Techniques 

Technology Education > Information Technology > Programming > Basic Techniques 

Class Hierarchy 

Technology Education > Information Technology > Programming > Class Hierarchy 

Conditional Statements 

Technology Education > Information Technology > Programming > Conditional Statements 

Creativity and Innovation 

Technology Education > Digital Literacy > Student Use > Creativity and Innovation 

Data Structures and Syntax 

Technology Education > Information Technology > Programming > Data Structures and Syntax 

Debugging and Testing Process 

Technology Education > Information Technology > Programming > Debugging and Testing Process 

Event-based 

Technology Education > Information Technology > Programming > Event-based 

Experimentation

Technology Education > Information Technology > Technology Use In Society > Design Process > Experimentation

Game Types i.e. Tiles 

Technology Education > Media Production > Game Design > Game Types i.e. Tiles 

General / Basic Concepts of 

Technology Education > Information Technology > Programming > General / Basic Concepts of 

Input / Output Procedures 

Technology Education > Information Technology > Programming > Input / Output Procedures 

Iterations such as Nested Loops, Do-While Loops 

Technology Education > Information Technology > Programming > Iterations such as Nested Loops, Do-While Loops 

Keyboard Use / Input, Output Devices / Proficiency of use

Science > History / Technology / Social Perspectives > Computer Science > Computer skills > Keyboard Use / Input, Output Devices / Proficiency of use

Libraries (Code) 

Technology Education > Information Technology > Programming > Libraries (Code) 

Parallel Processing 

Technology Education > Information Technology > Programming > Parallel Processing 

Program Execution 

Technology Education > Information Technology > Programming > Program Execution 

Programming

Science > History / Technology / Social Perspectives > Computer Science > Programming

Programming / Code Development: Game Events 

Technology Education > Media Production > Game Design > Programming / Code Development: Game Events 

Programming / Code Development 

Technology Education > Media Production > Game Design > Programming / Code Development 

Python

Technology Education > Information Technology > Programming > Programming Languages > Python

Random Numbers, Use of 

Technology Education > Information Technology > Programming > Random Numbers, Use of 

Variables 

Technology Education > Information Technology > Programming > Variables 

Vocabulary 

Technology Education > Information Technology > Programming > Vocabulary 
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