Coding

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Teacher-Facing Resources

Type:Activity

Estimated Time:90 minutes

Grades:6-10

Score Type:Manually Graded

Work completed by a student may be reviewed and evaluated by either entering the grade directly into the Learning Management System (LMS) gradebook, or by using a grader application to assist in reviewing and grading student work

Available Language: English


Vocabulary: coding, debugging, if statement, programming, python, test statement, test value, test variable


Objectives:

  • Students will learn to generate random numbers.
  • Students will learn to compare user input to computer generated numbers to determine an outcome.
  • Students will learn to explore all possible outcomes for combined events.
  • Students will learn to test outcomes for logic errors.
  • Students will learn to fix any errors so that the correct outcome is displayed.

Subjects:

Algorithm Development 

Technology Education > Information Technology > Programming > Algorithm Development 

Algorithms, Random for Simulations 

Technology Education > Information Technology > Programming > Algorithms, Random for Simulations 

Algorithms 

Technology Education > Information Technology > Programming > Algorithms 

Basic Techniques 

Technology Education > Information Technology > Programming > Basic Techniques 

Data Structures and Syntax 

Technology Education > Information Technology > Programming > Data Structures and Syntax 

Debugging and Testing Process 

Technology Education > Information Technology > Programming > Debugging and Testing Process 

Event-based 

Technology Education > Information Technology > Programming > Event-based 

Experimentation

Technology Education > Information Technology > Technology Use In Society > Design Process > Experimentation

Game Types i.e. Tiles 

Technology Education > Media Production > Game Design > Game Types i.e. Tiles 

General / Basic Concepts of 

Technology Education > Information Technology > Programming > General / Basic Concepts of 

Input / Output Procedures 

Technology Education > Information Technology > Programming > Input / Output Procedures 

Keyboard Use / Input, Output Devices / Proficiency of use

Science > History / Technology / Social Perspectives > Computer Science > Computer skills > Keyboard Use / Input, Output Devices / Proficiency of use

Libraries (Code) 

Technology Education > Information Technology > Programming > Libraries (Code) 

Program Execution 

Technology Education > Information Technology > Programming > Program Execution 

Programming / Code Development: Game Events 

Technology Education > Media Production > Game Design > Programming / Code Development: Game Events 

Programming / Code Development 

Technology Education > Media Production > Game Design > Programming / Code Development 

Python

Technology Education > Information Technology > Programming > Programming Languages > Python

Random Numbers, Use of 

Technology Education > Information Technology > Programming > Random Numbers, Use of 

Vocabulary 

Technology Education > Information Technology > Programming > Vocabulary 
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S.4.d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
S.5.a Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
S.5.b Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
S.5.c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
S.5.d Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
2-AP-10 Use flowcharts and/or pseudocode to address complex problems as algorithms. (P4.4, P4.1)
2-AP-16 Incorporate existing code, media, and libraries into original programs, and give attribution. (P4.2, P5.2, P7.3)
2-AP-17 Systematically test and refine programs using a range of test cases. (P6.1)
3A-AP-13 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests. (P5.2)
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