The learners will receive direct instruction and practice in keyboarding using the Shift key to type capital letters and symbols. The learners will use proper posture and finger placement, identify touch keys and reach keys, and type basic punctuation in this engaging and interactive digital lesson.
Estimated Time:11 minutes
Score Type:Automatically Graded
Available Language: English
Vocabulary: capital letters, finger placement, key, keyboard, keyboarding, letters, lower row keys, number row keys, numbers, posture, punctuation, reach keys, symbols
ErgonomicsTechnology Education > Information Technology > Basic Operations and Concepts > Ergonomics
Input Devices: Mouse, Keyboard, Remote Control, etcTechnology Education > Information Technology > Basic Operations and Concepts > Input Devices: Mouse, Keyboard, Remote Control, etc
Keyboard Use / Input, Output Devices / Proficiency of useScience > History / Technology / Social Perspectives > Computer Science > Computer skills > Keyboard Use / Input, Output Devices / Proficiency of use
KeyboardingTechnology Education > Information Technology > Basic Operations and Concepts > Keyboarding
Listening / Pay AttentionLanguage Arts > Communication > Media Literacy / Viewing > Comprehension > Listening / Pay Attention
It might be helpful to post a diagram of a keyboard where students can view it. For this lesson, label the Shift and symbol keys.
In this lesson, fingers are numbered to help describe to students which finger to use to type letters. The numbering is from 1 through 4, with Finger 1 being the index finger, Finger 2 the middle finger, Finger 3 the ring finger, and Finger 4 the little finger.
You might want to spend time watching students type and encourage them to use correct keyboarding finger placement and posture. While the hunt-and-peck method might seem faster to students at this point, remind them that in the long run, they'll be able to type much faster if they learn proper typing techniques.
In the You vs. Kangaroo game at the end of the lesson, students are rewarded with Australian-themed prizes, such as didgeridoos, sport boomerangs, freshwater crocodiles, cork hats, and Waltzing Matilda music boxes. If students do not beat the kangaroo, they receive Vegemite and butter sandwiches, shark-bitten surfboards, and stolen Emu eggs. Each prize is accompanied by a picture and a short description or fact about the item.
Students must type 70% of the letters correctly in each exercise to earn a point. Further, students earn 1 point if they beat the kangaroo at the end of the lesson. Students should take the lesson more than once to strengthen their keyboarding proficiency.
Because typing capital letters and symbols can be more challenging than standard typing, students are granted slightly longer time spans to beat the kangaroo in this lesson compared to earlier keyboarding lessons.