Teacher-Facing Resources

Type:Activity

Estimated Time:90 minutes

Grades:6-10

Score Type:Manually Graded

Work completed by a student may be reviewed and evaluated by either entering the grade directly into the Learning Management System (LMS) gradebook, or by using a grader application to assist in reviewing and grading student work

Available Language: English


Vocabulary: coding, control, debugging, event, game design, gaming, goal, hazard, list, programming, strings, user input


Objectives:

  • Students will create a two-player game.
  • Students will assign event keys to individual sprites.
  • Students will create boundaries that function as hazards.
  • Students will set stage physics to control game flow.

Subjects:

Algorithm Development 

Technology Education > Information Technology > Programming > Algorithm Development 

Algorithms 

Technology Education > Information Technology > Programming > Algorithms 

Analyze Algorithms 

Technology Education > Information Technology > Programming > Analyze Algorithms 

Basic Techniques 

Technology Education > Information Technology > Programming > Basic Techniques 

Class Hierarchy 

Technology Education > Information Technology > Programming > Class Hierarchy 

Conditional Statements 

Technology Education > Information Technology > Programming > Conditional Statements 

Control Structures (sequential,conditional etc.) 

Technology Education > Information Technology > Programming > Control Structures (sequential,conditional etc.) 

Control Structures: Selection Control Statements 

Technology Education > Information Technology > Programming > Control Structures: Selection Control Statements 

Creativity and Innovation 

Technology Education > Digital Literacy > Student Use > Creativity and Innovation 

Data Structures and Syntax 

Technology Education > Information Technology > Programming > Data Structures and Syntax 

Event-based 

Technology Education > Information Technology > Programming > Event-based 

Experimentation

Technology Education > Information Technology > Technology Use In Society > Design Process > Experimentation

General / Basic Concepts of 

Technology Education > Information Technology > Programming > General / Basic Concepts of 

Integration of Physics 

Technology Education > Media Production > Game Design > Integration of Physics 

Iterations such as Nested Loops, Do-While Loops 

Technology Education > Information Technology > Programming > Iterations such as Nested Loops, Do-While Loops 

Keyboard Use / Input, Output Devices / Proficiency of use

Science > History / Technology / Social Perspectives > Computer Science > Computer skills > Keyboard Use / Input, Output Devices / Proficiency of use

Libraries (Code) 

Technology Education > Information Technology > Programming > Libraries (Code) 

Parallel Processing 

Technology Education > Information Technology > Programming > Parallel Processing 

Program Execution 

Technology Education > Information Technology > Programming > Program Execution 

Programming

Science > History / Technology / Social Perspectives > Computer Science > Programming

Programming / Code Development: Game Events 

Technology Education > Media Production > Game Design > Programming / Code Development: Game Events 

Programming / Code Development 

Technology Education > Media Production > Game Design > Programming / Code Development 

Python

Technology Education > Information Technology > Programming > Programming Languages > Python

Variables 

Technology Education > Information Technology > Programming > Variables 

Vocabulary 

Technology Education > Information Technology > Programming > Vocabulary 
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