Coding

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Type:Lesson

Estimated Time:90 minutes

Score Type:Auto Score

This lesson automatically provides a score to your gradebook

Available Language: English


Vocabulary: coding, coordinates, debugging, dot notation, integers, parameter, programming, python, strings, variable


Objectives:

  • Students will use variables and dot notation to accomplish a specific task or goal.
  • Students will use variable to store and display values.
  • Students will understand the coordinate plane and identify points.
  • Students will modify parameters of shapes to create a design.
  • Students will distinguish between strings and integers.
  • Students will use math symbols to compute.

Subjects:

Algorithm Development 

Technology Education > Information Technology > Programming > Algorithm Development 

Algorithms 

Technology Education > Information Technology > Programming > Algorithms 

Analyze Algorithms 

Technology Education > Information Technology > Programming > Analyze Algorithms 

Basic Techniques 

Technology Education > Information Technology > Programming > Basic Techniques 

Data Analysis 

Technology Education > Information Technology > Programming > Data Analysis 

Data Structures and Syntax 

Technology Education > Information Technology > Programming > Data Structures and Syntax 

Experimentation

Technology Education > Information Technology > Technology Use In Society > Design Process > Experimentation

General / Basic Concepts of 

Technology Education > Information Technology > Programming > General / Basic Concepts of 

Keyboard Use / Input, Output Devices / Proficiency of use

Science > History / Technology / Social Perspectives > Computer Science > Computer skills > Keyboard Use / Input, Output Devices / Proficiency of use

Libraries (Code) 

Technology Education > Information Technology > Programming > Libraries (Code) 

Object Oriented Data Types and Programming 

Technology Education > Information Technology > Programming > Object Oriented Data Types and Programming 

Program Execution 

Technology Education > Information Technology > Programming > Program Execution 

Python

Technology Education > Information Technology > Programming > Programming Languages > Python

String Processing 

Technology Education > Information Technology > Programming > String Processing 

Two-Dimensional Structured Data 

Technology Education > Information Technology > Programming > Two-Dimensional Structured Data 

Use of Mathematical Expressions such as Boolean operators 

Technology Education > Information Technology > Programming > Use of Mathematical Expressions such as Boolean operators 

Value and Reference Parameters 

Technology Education > Information Technology > Programming > Value and Reference Parameters 

Variables 

Technology Education > Information Technology > Programming > Variables 

Visual Block

Technology Education > Information Technology > Programming > Programming Languages > Visual Block

Vocabulary 

Technology Education > Information Technology > Programming > Vocabulary 
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Standards:

S.4.d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
S.5.a Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
S.5.b Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
S.5.c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
S.5.d Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
2-AP-10 Use flowcharts and/or pseudocode to address complex problems as algorithms. (P4.4, P4.1)
2-AP-11 Create clearly named variables that represent different data types and perform operations on their values. (P5.1, P5.2)
2-AP-16 Incorporate existing code, media, and libraries into original programs, and give attribution. (P4.2, P5.2, P7.3)
3A-AP-13 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests. (P5.2)
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