Coding

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Type:Lesson

Estimated Time:90 minutes

Score Type:Auto Score

This lesson automatically provides a score to your gradebook

Available Language: English


Vocabulary: Event handler, add/subtract value, coding, debugging, game, global, programming


Objectives:

  • Students will set physics for the stage to control movement/random movement.
  • Students will change command in events to allow them to control different parts of the stage.
  • Students will use variables in loops to create uniform changes in spacing objects.

Subjects:

Algorithm Development 

Technology Education > Information Technology > Programming > Algorithm Development 

Algorithms 

Technology Education > Information Technology > Programming > Algorithms 

Analyze Algorithms 

Technology Education > Information Technology > Programming > Analyze Algorithms 

Basic Techniques 

Technology Education > Information Technology > Programming > Basic Techniques 

Control Structures: Selection Control Statements 

Technology Education > Information Technology > Programming > Control Structures: Selection Control Statements 

Critical Thinking

Library Media > Information Literacy > ALA Information Literacy > Critical Thinking

Critical Thinking - Alternative Solutions 

Technology Education > Information Technology > Student Use > Critical Thinking - Alternative Solutions 

Critical Thinking and Decision Making Process 

Technology Education > Information Technology > Student Use > Critical Thinking and Decision Making Process 

Critical Thinking 

Technology Education > Digital Literacy > Student Use > Critical Thinking 

Data Analysis 

Technology Education > Information Technology > Programming > Data Analysis 

Data Structures and Syntax 

Technology Education > Information Technology > Programming > Data Structures and Syntax 

Event-based 

Technology Education > Information Technology > Programming > Event-based 

Experimentation

Technology Education > Information Technology > Technology Use In Society > Design Process > Experimentation

Functional Decompositio

Technology Education > Information Technology > Programming > Functions > Functional Decompositio

General / Basic Concepts of 

Technology Education > Information Technology > Programming > General / Basic Concepts of 

Integration of Physics 

Technology Education > Media Production > Game Design > Integration of Physics 

Iterations such as Nested Loops, Do-While Loops 

Technology Education > Information Technology > Programming > Iterations such as Nested Loops, Do-While Loops 

Keyboard Use / Input, Output Devices / Proficiency of use

Science > History / Technology / Social Perspectives > Computer Science > Computer skills > Keyboard Use / Input, Output Devices / Proficiency of use

Libraries (Code) 

Technology Education > Information Technology > Programming > Libraries (Code) 

Local and Global Scope Access Variable Declarations 

Technology Education > Information Technology > Programming > Local and Global Scope Access Variable Declarations 

Program Execution 

Technology Education > Information Technology > Programming > Program Execution 

Programming / Code Development: Game Events 

Technology Education > Media Production > Game Design > Programming / Code Development: Game Events 

Programming / Code Development 

Technology Education > Media Production > Game Design > Programming / Code Development 

Python

Technology Education > Information Technology > Programming > Programming Languages > Python

Random Numbers, Use of 

Technology Education > Information Technology > Programming > Random Numbers, Use of 

Variables 

Technology Education > Information Technology > Programming > Variables 

Visual Block

Technology Education > Information Technology > Programming > Programming Languages > Visual Block

Vocabulary 

Technology Education > Information Technology > Programming > Vocabulary 
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Standards:

S.4.d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
S.5.a Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
S.5.b Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
S.5.c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
S.5.d Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
2-AP-10 Use flowcharts and/or pseudocode to address complex problems as algorithms. (P4.4, P4.1)
2-AP-11 Create clearly named variables that represent different data types and perform operations on their values. (P5.1, P5.2)
2-AP-12 Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals. (P5.1, P5.2)
2-AP-13 Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs. (P3.2)
2-AP-16 Incorporate existing code, media, and libraries into original programs, and give attribution. (P4.2, P5.2, P7.3)
3A-AP-13 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests. (P5.2)
3A-AP-17 Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects. (P3.2)
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