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Coding

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Teacher-Facing Resources

Type:Activity

Estimated Time:90 minutes

Grades:6-10

Score Type:Manually Graded

Work completed by a student may be reviewed and evaluated by either entering the grade directly into the Learning Management System (LMS) gradebook, or by using a grader application to assist in reviewing and grading student work

Available Language: English


Vocabulary: coding, debugging, if statements, program, programming, variables


Objectives:

  • Students will use basic programming concepts to create a game.
  • Students will use a range of strategies to problem solve and debug.
  • Students will use variables to store and use data in a program.
  • Students will use if statements to create a program with multiple outcomes.

Subjects:

Abstract Classes 

Technology Education > Information Technology > Programming > Abstract Classes 

Adjusts Accordingly / Identify

Language Arts > Communication > Speaking Strategies / Presentations > Audience > Adjusts Accordingly / Identify

Algorithm Development 

Technology Education > Information Technology > Programming > Algorithm Development 

Algorithms 

Technology Education > Information Technology > Programming > Algorithms 

Analyze Algorithms 

Technology Education > Information Technology > Programming > Analyze Algorithms 

Assignment Statements 

Technology Education > Information Technology > Programming > Assignment Statements 

Attend to Precision

Mathematics > Process Standards > Common Core > Attend to Precision

Basic Techniques 

Technology Education > Information Technology > Programming > Basic Techniques 

Class Hierarchy 

Technology Education > Information Technology > Programming > Class Hierarchy 

Collaboration for Problem Solving 

Technology Education > Digital Literacy > Student Use > Collaboration for Problem Solving 

Conditional Statements 

Technology Education > Information Technology > Programming > Conditional Statements 

Control Structures (sequential,conditional etc.) 

Technology Education > Information Technology > Programming > Control Structures (sequential,conditional etc.) 

Creativity and Innovation

Library Media > Information Literacy > Student Use - Integration of Multi-media > Creativity and Innovation

Creativity and Innovation 

Technology Education > Digital Literacy > Student Use > Creativity and Innovation 

Critical Thinking

Library Media > Information Literacy > ALA Information Literacy > Critical Thinking

Critical Thinking - Alternative Solutions 

Technology Education > Information Technology > Student Use > Critical Thinking - Alternative Solutions 

Critical Thinking and Decision Making Process 

Technology Education > Information Technology > Student Use > Critical Thinking and Decision Making Process 

Critical Thinking 

Technology Education > Digital Literacy > Student Use > Critical Thinking 

Data Analysis 

Technology Education > Information Technology > Programming > Data Analysis 

Data Structures and Syntax 

Technology Education > Information Technology > Programming > Data Structures and Syntax 

Debugging and Testing Process 

Technology Education > Information Technology > Programming > Debugging and Testing Process 

Decision Making / Problem Solving 

Technology Education > Media Production > Game Design > Decision Making / Problem Solving 

Design Problem-Solving Strategies 

Technology Education > Information Technology > Programming > Design Problem-Solving Strategies 

Design/ construct / evaluate systems

Technology Education > Information Technology > Technology Use In Society > Design Process > Design/ construct / evaluate systems

Engineering

Science > Concepts and Processes > Student Application > Group Interaction > Engineering

Experimentation

Technology Education > Information Technology > Technology Use In Society > Design Process > Experimentation

Final Product i.e. Animation, Game 

Technology Education > Information Technology > Programming > Final Product i.e. Animation, Game 

Functions 

Technology Education > Information Technology > Programming > Functions 

General / Basic Concepts of 

Technology Education > Information Technology > Programming > General / Basic Concepts of 

Input / Output Procedures 

Technology Education > Information Technology > Programming > Input / Output Procedures 

Iterations such as Nested Loops, Do-While Loops 

Technology Education > Information Technology > Programming > Iterations such as Nested Loops, Do-While Loops 

Keyboard Use / Input, Output Devices / Proficiency of use

Science > History / Technology / Social Perspectives > Computer Science > Computer skills > Keyboard Use / Input, Output Devices / Proficiency of use

Libraries (Code) 

Technology Education > Information Technology > Programming > Libraries (Code) 

Look for and make use of structure

Mathematics > Process Standards > Common Core > Look for and make use of structure

Meaning Definition Analysis

Language Arts > Vocabulary > Grammar / Language Structure > Meaning Definition Analysis

Parallel Processing 

Technology Education > Information Technology > Programming > Parallel Processing 

Program Execution 

Technology Education > Information Technology > Programming > Program Execution 

Programming

Science > History / Technology / Social Perspectives > Computer Science > Programming

Programming / Code Development 

Technology Education > Media Production > Game Design > Programming / Code Development 

Projects / End Product 

Technology Education > Media Production > Game Design > Projects / End Product 

Python

Technology Education > Information Technology > Programming > Programming Languages > Python

Respond

Language Arts > Communication > Listening Strategies / Context > Respond

Student Collaboration 

Technology Education > Digital Literacy > Student Use > Student Collaboration 

Student Presentations 

Technology Education > Media Production > Multimedia / Video Production > Student Presentations 

Teamwork and Collaboration

Technology Education > Information Technology > Technology Use In Society > Design Process > Teamwork and Collaboration

Teamwork 

Technology Education > Information Technology > Programming > Teamwork 

Testing

Technology Education > Information Technology > Technology Use In Society > Design Process > Testing

Troubleshooting and Repair

Technology Education > Information Technology > Technology Use In Society > Design Process > Troubleshooting and Repair

User Interactions 

Technology Education > Information Technology > Software Applications > User Interactions 

Variables 

Technology Education > Information Technology > Programming > Variables 

Visual Block

Technology Education > Information Technology > Programming > Programming Languages > Visual Block

Vocabulary 

Technology Education > Information Technology > Programming > Vocabulary 
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S.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
S.4.d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
S.5.a Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
S.5.b Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
S.5.c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
S.5.d Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
S.6.d Students publish or present content that customizes the message and medium for their intended audiences.
S.7.a Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.
S.7.b Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
S.7.c Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
S.7.d Students explore local and global issues and use collaborative technologies to work with others to investigate solutions.
2-AP-10 Use flowcharts and/or pseudocode to address complex problems as algorithms. (P4.4, P4.1)
2-AP-11 Create clearly named variables that represent different data types and perform operations on their values. (P5.1, P5.2)
2-AP-12 Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals. (P5.1, P5.2)
2-AP-16 Incorporate existing code, media, and libraries into original programs, and give attribution. (P4.2, P5.2, P7.3)
2-AP-17 Systematically test and refine programs using a range of test cases. (P6.1)
2-IC-22 Collaborate with many contributors through strategies such as crowdsourcing or surveys when creating a computational artifact. (P2.4, P5.2)
3A-AP-13 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests. (P5.2)
3A-AP-15 Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made. (P5.2)
3A-AP-16 Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions. (P5.2)
3A-AP-18 Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs. (P5.2)
3A-AP-22 Design and develop computational artifacts working in team roles using collaborative tools. (P2.4)
ELA-Literacy.L.6.6 Acquire and use accurately grade-appropriate general academic and domain-specific words and phrases; gather vocabulary knowledge when considering a word or phrase important to comprehension or expression.
ELA-Literacy.L.7.6 Acquire and use accurately grade-appropriate general academic and domain-specific words and phrases; gather vocabulary knowledge when considering a word or phrase important to comprehension or expression.
ELA-Literacy.L.8.6 Acquire and use accurately grade-appropriate general academic and domain-specific words and phrases; gather vocabulary knowledge when considering a word or phrase important to comprehension or expression.
ELA-Literacy.L.9-10.6 Acquire and use accurately general academic and domain-specific words and phrases, sufficient for reading, writing, speaking, and listening at the college and career readiness level; demonstrate independence in gathering vocabulary knowledge when considering a word or phrase important to comprehension or expression.
ELA-Literacy.SL.9-10.4 Present information, findings, and supporting evidence clearly, concisely, and logically such that listeners can follow the line of reasoning and the organization, development, substance, and style are appropriate to purpose, audience, and task.
Math.Practice.MP6 Attend to precision.
Math.Practice.MP7 Look for and make use of structure.
ELA-Literacy.WHST.6-8.10 Write routinely over extended time frames (time for reflection and revision) and shorter time frames (a single sitting or a day or two) for a range of discipline-specific tasks, purposes, and audiences.
ELA-Literacy.WHST.6-8.2a Introduce a topic clearly, previewing what is to follow; organize ideas, concepts, and information into broader categories as appropriate to achieving purpose; include formatting (e.g., headings), graphics (e.g., charts, tables), and multimedia when useful to aiding comprehension.
ELA-Literacy.WHST.6-8.4 Produce clear and coherent writing in which the development, organization, and style are appropriate to task, purpose, and audience.
ELA-Literacy.WHST.6-8.6 Use technology, including the Internet, to produce and publish writing and present the relationships between information and ideas clearly and efficiently.
ELA-Literacy.WHST.9-10.10 Write routinely over extended time frames (time for reflection and revision) and shorter time frames (a single sitting or a day or two) for a range of discipline-specific tasks, purposes, and audiences.
ELA-Literacy.WHST.9-10.2a Introduce a topic and organize ideas, concepts, and information to make important connections and distinctions; include formatting (e.g., headings), graphics (e.g., figures, tables), and multimedia when useful to aiding comprehension.
ELA-Literacy.WHST.9-10.2b Develop the topic with well-chosen, relevant, and sufficient facts, extended definitions, concrete details, quotations, or other information and examples appropriate to the audience's knowledge of the topic.
ELA-Literacy.WHST.9-10.4 Produce clear and coherent writing in which the development, organization, and style are appropriate to task, purpose, and audience.
ELA-Literacy.WHST.9-10.6 Use technology, including the Internet, to produce, publish, and update individual or shared writing products, taking advantage of technology's capacity to link to other information and to display information flexibly and dynamically.
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