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Coding

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Teacher-Facing Resources

Type:Activity

Estimated Time:90 minutes

Grades:6-10

Score Type:Manually Graded

Work completed by a student may be reviewed and evaluated by either entering the grade directly into the Learning Management System (LMS) gradebook, or by using a grader application to assist in reviewing and grading student work

Available Language: English


Vocabulary: Empty List, coding, count(), debugging, programming, python


Objectives:

  • Students will learn how to use data from a planning document as a reference for programming.
  • Students will learn how to use a loop to access each value in a list one at a time.
  • Students will learn how to store user input in a list.
  • Students will learn how to understand that the data type of a variable or list is the same data type of the value of that list.
  • Students will learn how to design if statements to make logical decisions in the program.

Subjects:

Abstract Classes 

Technology Education > Information Technology > Programming > Abstract Classes 

Algorithm Development 

Technology Education > Information Technology > Programming > Algorithm Development 

Algorithms 

Technology Education > Information Technology > Programming > Algorithms 

Analyze Algorithms 

Technology Education > Information Technology > Programming > Analyze Algorithms 

Basic Techniques 

Technology Education > Information Technology > Programming > Basic Techniques 

Class Hierarchy 

Technology Education > Information Technology > Programming > Class Hierarchy 

Conditional Statements 

Technology Education > Information Technology > Programming > Conditional Statements 

Control Structures (sequential,conditional etc.) 

Technology Education > Information Technology > Programming > Control Structures (sequential,conditional etc.) 

Creativity and Innovation 

Technology Education > Digital Literacy > Student Use > Creativity and Innovation 

Data Structure: Linked-list 

Technology Education > Information Technology > Programming > Data Structure: Linked-list 

Data Structures and Syntax 

Technology Education > Information Technology > Programming > Data Structures and Syntax 

Data Types (Identify and Use) 

Technology Education > Information Technology > Programming > Data Types (Identify and Use) 

Debugging and Testing Process 

Technology Education > Information Technology > Programming > Debugging and Testing Process 

Event-based 

Technology Education > Information Technology > Programming > Event-based 

Experimentation

Technology Education > Information Technology > Technology Use In Society > Design Process > Experimentation

Game Types i.e. Tiles 

Technology Education > Media Production > Game Design > Game Types i.e. Tiles 

General / Basic Concepts of 

Technology Education > Information Technology > Programming > General / Basic Concepts of 

Input / Output Procedures 

Technology Education > Information Technology > Programming > Input / Output Procedures 

Iterations such as Nested Loops, Do-While Loops 

Technology Education > Information Technology > Programming > Iterations such as Nested Loops, Do-While Loops 

Keyboard Use / Input, Output Devices / Proficiency of use

Science > History / Technology / Social Perspectives > Computer Science > Computer skills > Keyboard Use / Input, Output Devices / Proficiency of use

Libraries (Code) 

Technology Education > Information Technology > Programming > Libraries (Code) 

Parallel Processing 

Technology Education > Information Technology > Programming > Parallel Processing 

Program Execution 

Technology Education > Information Technology > Programming > Program Execution 

Programming

Science > History / Technology / Social Perspectives > Computer Science > Programming

Programming / Code Development 

Technology Education > Media Production > Game Design > Programming / Code Development 

Python

Technology Education > Information Technology > Programming > Programming Languages > Python

String Processing 

Technology Education > Information Technology > Programming > String Processing 

Variables 

Technology Education > Information Technology > Programming > Variables 

Vocabulary 

Technology Education > Information Technology > Programming > Vocabulary 
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S.4.d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
S.5.a Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
S.5.b Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
S.5.c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
S.5.d Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
2-AP-10 Use flowcharts and/or pseudocode to address complex problems as algorithms. (P4.4, P4.1)
2-AP-11 Create clearly named variables that represent different data types and perform operations on their values. (P5.1, P5.2)
2-AP-12 Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals. (P5.1, P5.2)
2-AP-16 Incorporate existing code, media, and libraries into original programs, and give attribution. (P4.2, P5.2, P7.3)
2-AP-17 Systematically test and refine programs using a range of test cases. (P6.1)
3A-AP-13 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests. (P5.2)
3A-AP-14 Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables. (P4.1)
3A-AP-15 Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made. (P5.2)
3A-DA-09 Translate between different bit representations of real-world phenomena, such as characters, numbers, and images. (P4.1)
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