Coding

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Type:Lesson

Estimated Time:90 minutes

Score Type:Auto Score

This lesson automatically provides a score to your gradebook

Available Language: English


Vocabulary: Empty List, coding, count(), debugging, programming, python


Objectives:

  • Students will learn how to use data from a planning document as a reference for programming.
  • Students will learn how to use a loop to access each value in a list one at a time.
  • Students will learn how to store user input in a list.
  • Students will learn how to understand that the data type of a variable or list is the same data type of the value of that list.
  • Students will learn how to design if statements to make logical decisions in the program.

Subjects:

Algorithm Development 

Information Technology > Programming > Algorithm Development 

Algorithms 

Information Technology > Programming > Algorithms 

Analyze Algorithms 

Information Technology > Programming > Analyze Algorithms 

Basic Techniques 

Information Technology > Programming > Basic Techniques 

Control Structures (sequential,conditional etc.) 

Information Technology > Programming > Control Structures (sequential,conditional etc.) 

Data Structure: Linked-list 

Information Technology > Programming > Data Structure: Linked-list 

Data Structures and Syntax 

Information Technology > Programming > Data Structures and Syntax 

Data Types (Identify and Use) 

Information Technology > Programming > Data Types (Identify and Use) 

Debugging and Testing Process 

Information Technology > Programming > Debugging and Testing Process 

Event-based 

Information Technology > Programming > Event-based 

Experimentation

Information Technology > Technology Use In Society > Design Process > Experimentation

Game Types i.e. Tiles 

Media Production > Game Design > Game Types i.e. Tiles 

General / Basic Concepts of 

Information Technology > Programming > General / Basic Concepts of 

Input / Output Procedures 

Information Technology > Programming > Input / Output Procedures 

Iterations such as Nested Loops, Do-While Loops 

Information Technology > Programming > Iterations such as Nested Loops, Do-While Loops 

Keyboard Use / Input, Output Devices / Proficiency of use

Science > History / Technology / Social Perspectives > Computer Science > Computer skills > Keyboard Use / Input, Output Devices / Proficiency of use

Libraries (Code) 

Information Technology > Programming > Libraries (Code) 

Program Execution 

Information Technology > Programming > Program Execution 

Programming / Code Development 

Media Production > Game Design > Programming / Code Development 

Python

Information Technology > Programming > Programming Languages > Python

String Processing 

Information Technology > Programming > String Processing 

Variables 

Information Technology > Programming > Variables 

Vocabulary 

Information Technology > Programming > Vocabulary 
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Standards:

S.4.d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
S.5.a Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
S.5.b Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
S.5.c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
S.5.d Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
2-AP-10 Use flowcharts and/or pseudocode to address complex problems as algorithms. (P4.4, P4.1)
2-AP-11 Create clearly named variables that represent different data types and perform operations on their values. (P5.1, P5.2)
2-AP-12 Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals. (P5.1, P5.2)
2-AP-16 Incorporate existing code, media, and libraries into original programs, and give attribution. (P4.2, P5.2, P7.3)
2-AP-17 Systematically test and refine programs using a range of test cases. (P6.1)
3A-AP-13 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests. (P5.2)
3A-AP-14 Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables. (P4.1)
3A-AP-15 Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made. (P5.2)
3A-DA-09 Translate between different bit representations of real-world phenomena, such as characters, numbers, and images. (P4.1)
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