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Estimated Time:90 minutes

Score Type:Auto Score

This lesson automatically provides a score to your gradebook

Available Language: English

Vocabulary: brainstorm, coding, debugging, design thinking, game design, programming


  • Students will identify learned concepts in game design and programming.
  • Students will identify stages of design thinking.


Algorithm Development 

Information Technology > Programming > Algorithm Development 


Information Technology > Programming > Algorithms 

Assignment Statements 

Information Technology > Programming > Assignment Statements 

Critical Thinking and Decision Making Process 

Information Technology > Student Use > Critical Thinking and Decision Making Process 

Data Analysis 

Information Technology > Programming > Data Analysis 

Decision Making / Problem Solving 

Media Production > Game Design > Decision Making / Problem Solving 

Design Description / Functional Requirements 

Information Technology > Programming > Design Description / Functional Requirements 

Evaluation and Analysis of 

Media Production > Game Design > Evaluation and Analysis of 


Information Technology > Programming > Functions 

General / Basic Concepts of 

Information Technology > Programming > General / Basic Concepts of 

Keyboard Use / Input, Output Devices / Proficiency of use

Science > History / Technology / Social Perspectives > Computer Science > Computer skills > Keyboard Use / Input, Output Devices / Proficiency of use

Libraries (Code) 

Information Technology > Programming > Libraries (Code) 

Problem Definition and Development Goals 

Information Technology > Programming > Problem Definition and Development Goals 

Program Execution 

Information Technology > Programming > Program Execution 

Programming / Code Development 

Media Production > Game Design > Programming / Code Development 

Projects / End Product 

Media Production > Game Design > Projects / End Product 


Information Technology > Programming > Programming Languages > Python

Teamwork and Collaboration

Information Technology > Technology Use In Society > Design Process > Teamwork and Collaboration


Information Technology > Programming > Teamwork 

User Interactions 

Information Technology > Software Applications > User Interactions 

Visual Block

Information Technology > Programming > Programming Languages > Visual Block


Information Technology > Programming > Vocabulary 
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S.4.d Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
S.5.a Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
S.5.b Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
S.5.c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
S.5.d Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
S.7.c Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
2-AP-10 Use flowcharts and/or pseudocode to address complex problems as algorithms. (P4.4, P4.1)
2-AP-15 Seek and incorporate feedback from team members and users to refine a solution that meets user needs. (P2.3, P1.1)
2-AP-16 Incorporate existing code, media, and libraries into original programs, and give attribution. (P4.2, P5.2, P7.3)
2-IC-22 Collaborate with many contributors through strategies such as crowdsourcing or surveys when creating a computational artifact. (P2.4, P5.2)
3A-AP-13 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests. (P5.2)
3A-AP-22 Design and develop computational artifacts working in team roles using collaborative tools. (P2.4)